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It’s a game of cat and mouse: you’re given a target to track and kill while other players hunt you as well.
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You play as Templars (the antagonists of the series) who are training by using the Animus, learning how to hunt and kill assassins, which is a neat twist. There’s also, of course, the introduction of multiplayer. Growing your brotherhood, which is basically an army of assassins that you can call upon whenever to help you in combat, was a really fun addition. An instant classic.Įlise: Like Gene, I loved how “Assassin’s Creed Brotherhood” makes you an assassin powerhouse. While I didn’t enjoy the story as much, it was still excellently paced, and ended as dramatic and epic as the series ever got with a sword fight atop a burning castle wall against your lifelong enemy. The “chain” attacks after a counterattack turned Ezio into a Renaissance John Wick. Gene: While everything was a notable expansion from the sequel, I really loved how overpowered Ezio was in this game.
(Seriously, how many times do I have to tail someone or eavesdrop?) Altair, an assassin from the Middle East, with his emotionless and monotone voice, was also not nearly as strong a protagonist as the many that would follow. On the other hand, gameplay was weaker: repetition is its biggest flaw. Storytelling is the best part of “Assassin’s Creed.” It created the foundation for the series. This strange blend of science fiction with history is utterly bizarre, but so compelling, and Ubisoft expertly made all of it come together. They put him in an Animus, a machine that lets you experience the memories of ancestors. It was one of the first open-world games I played and it handles its story in a fascinating way: You play as a man named Desmond who is kidnapped by a strange group fronting as a pharmaceutical company. I’d love a remake of this someday.Įlise: “Assassin’s Creed” is what made me want to join the video games industry. Everything we love about the series, from elegant character design, open-world historical tourism to the wacky science-fiction future/past parallel story lines, started here. Looking at the way Assassin’s Creed: Unity has been received, Ubisoft may have been thinking the same thing.Gene: I think we both recognize that the first game had so much potential, despite the well-known issues it had with mission variety and repetition.
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In the film industry, disallowing early reviews for a movie essentially says that the reviews will be bad. Ubisoft has also been criticized for using “sneaky” embargoes to prevent game reviews from being posted until half a day after a game became available. The developers were accused of showing deceptive footage of Watch Dogs at E3, making the game appear to have higher graphical quality than what would be available off the shelf. Four of the user reviews currently on the first page of Metacritic contain the word “repetitive,” and another 20 call the game “boring.”
Ubisoft’s incredibly hyped Watch Dogs received a lukewarm response from fans when it released in November, and it currently holds a 4.6 out of 10 in user ratings on Metacritic. Gamers have not had the highest opinion of the Canadian game developer in the last few months, with several botched launches of big name titles and some less-than-tactful PR toward fans.
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“Try taking your system offline and reload your save, you should be able to play offline.”įor gamers who enjoy playing multiplayer or co-op, this is hardly an ideal solution – especially after the game has been out for nearly a month while still suffering from bugs that should never have made it out the door.
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“We’re devoting a lot of attention to this one and we have a workaround,” Ubisoft wrote in the patch description, referring specifically to issues with the PlayStation 4 version. Ubisoft notes that there still might be some issues left unresolved in the game, including game crashes after loading a save.